I created this dragon model for my final-year short film animation as part of a four-person team. I was responsible for the modeling, rigging, and animation, all completed in Autodesk Maya, while texturing was done using Substance Painter and Photoshop. To match the style of the original concept art, our team chose a toon-shaded look, giving the dragon a more cartoon- and anime-inspired appearance that fits seamlessly with the characters and overall visual direction of the film.